Players take control of an Inkling and must fight other Inklings to mark their territory using paint. The game takes place in a world where humans have been replaced by creatures called Inklings, capable of transforming into squids. It was first launched in May 2015 on the Wii U console. While I don't especially care for the final result, Tears is a project of special curiosity to me: a sequel to Nintendo's biggest game ever, afforded the privilege of an entire layer of the game kept totally secret (shoutout to for calling that one), and given vast time and resources to pursue a vision that was outwardly a simple iterative sequel set in the same world.Splatoon is a video game developed and published by Nintendo. As for internal projects, it seems to me that care is being applied very liberally thanks to the pipeline security that all of Nintendo's development partners have provided: Wonder was able to flourish in its planning phases without a deadline and Tears of the Kingdom got a full year after content completion to makes sure that the game's many systems were flawless. Pikmin 4, despite some unfortunate flaws that seem to be unrelated to co-development, was a resounding success, and its contracted status allowed for a richness of content that would not have been possible internally. coping)ĭespite this, I have never felt more highly of Nintendo's development structure than I do now. (edit: I'd even say this is the primary cause of the sense that I'm grasping at straws throughout my post: I'm trying to rationalize a favorable belief, i.e. The thought of an EPD relegated to an assembly line of the same five projects, with a few unique games pursued when accommodations allow, frightens me. I want to see series with strong identity lean on co-development specifically so that EPD can apply their unique culture and artistry to entirely new games and revitalizing older games with imaginative sequels. However, I find both this conclusion and your calling it "EPDooming" quite funny, because there is absolutely an element of wishful thinking in my post. If I can make a simple prediction.Ĭlick to expand.This is true, and it's a lesson I've learned very slowly over many years of engaging with video game development discussion. I can see that the amount of headlines being around 20-25 that is the usual for general directs. I think it will focus on FY 2024/25 titles with probably some recorded footage from various developers or executives from different third party publishers praising the HW. Lets assume that next HW is in fact releasing at fall 2024 and first SW presentation (that is likely to be recorded like directs) will be around mid year. Third parties were a little bit of everything Then the order of games presented where:Ħ) Fire Emblem Warriors (Nintendo/Koei-Tecmo)ħ) Dragon Quest X/XI/Heroes1+2 (Square-Enix/Koei-Tecmo)ġ2) Suda51 CEO talks, confirming new No More Heroes in development (Grasshopper)Ĭurious fact: MK8 DX wasn't formally announced at presentation, it was confirmed a later.Ģ017 presentation was very focused in titles that end up arriving at Switch first year, at least from Nintendo side. Trying to align it again with main topic, what software do you think is going to be shown at first NG presentation? January 2017 Switch presentation lasted 1 hour but first 15 minutes were purely about HW (modes, joycons, release date/prices, etc). I think this thread is getting too much Smash discussion that maybe is worth another thread.
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